Separate Specular Color availability test GLboolean glaf_IsSeparateSpecularColorSupported(void) This function returns GL_TRUE if the feature is supported or
GL_FALSE
otherwise.
Calling the functions of an unsupported feature or using its enumerants
may crash the application, or generate OpenGL errors, or even undefined
behaviour, so you should never use a feature without testing its availability
first.
Separate Specular Color support rules
(Add either a 'GLAF_' or 'GL_' prefix before each enumerant. GLAF enumerants are always defined, while GL ones depend on the version of your include files). LIGHT_MODEL_COLOR_CONTROL
Separate Specular Color functions None.
Separate Specular Color definitions in 'gl2glaf.h' (optional) None.
Separate Specular Color side effects None.
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Copyright (C) 2001 César Blecua Udías