Texture Internal Formats availability test GLboolean glaf_IsTextureFormatsSupported(void) This function returns GL_TRUE if the feature is supported or
GL_FALSE
otherwise.
Calling the functions of an unsupported feature or using its enumerants
may crash the application, or generate OpenGL errors, or even undefined
behaviour, so you should never use a feature without testing its availability
first.
Texture Internal Formats support rules
(Add either a 'GLAF_' or 'GL_' prefix before each enumerant. GLAF enumerants are always defined, while GL ones depend on the version of your include files). ALPHA4
Texture Internal Formats functions None.
Texture Internal Formats definitions in 'gl2glaf.h' (optional) None.
Texture Internal Formats side effects None.
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Copyright (C) 2001 César Blecua Udías