GLAF
OpenGL Advanced Functionality

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Separate Specular Color availability test

GLboolean glaf_IsSeparateSpecularColorSupported(void)

This function returns GL_TRUE if the feature is supported or GL_FALSE otherwise. Calling the functions of an unsupported feature or using its enumerants may crash the application, or generate OpenGL errors, or even undefined behaviour, so you should never use a feature without testing its availability first.
 

Separate Specular Color support rules

  • If we're running in OpenGL 1.2 or higher, the core implementation is used.
  • Otherwise, if GL_EXT_separate_specular_color is supported, this extension is used.
  • Otherwise, the feature is unsupported.


Separate Specular Color enumerants

(Add either a 'GLAF_' or 'GL_' prefix before each enumerant. GLAF enumerants are always defined, while GL ones depend on the version of your include files).

LIGHT_MODEL_COLOR_CONTROL   
SINGLE_COLOR    
SEPARATE_SPECULAR_COLOR  
 

Separate Specular Color functions

None.
 

Separate Specular Color definitions in 'gl2glaf.h' (optional)

None.
 

Separate Specular Color side effects

None.
 

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Copyright (C) 2001 César Blecua Udías