Tested platforms
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Silicon Graphics IRIX 5.X and 6.X, with MIPSpro compilers. Both old 32bit
and new n32 ABIs are supported. 64bit has not been tested, but GLAF is
believed to be 64bit-compatible.
-
Microsoft Windows 2000 with Microsoft Visual Studio and NVIDIA 21.83 drivers,
with GeForce2 GTS. (an older 12.41 version was also tested, but it had
severe problems in the GL_ARB_imaging extension. The newer 21.83
version is preferred).
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Linux with GNU compilers and NVIDIA drivers, with GeForce2 GTS (the tested
drivers didn't support imaging features, but newer drivers may support
them).
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Mesa (tested with Mesa 4.0 under IRIX, but should work with other Mesa
versions as well).
But it should also work with...
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UNIX systems that support 'dlopen()' and OpenGL 1.0 or higher.
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Any Windows PC with OpenGL development headers and libs installed.
GLUT compatibility
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You can use GLAF from GLUT applications if you wish. Take a look at the
demos for a hint (they're GLUT-based).
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In the near future, when GLAF be ready to support WGL and GLX extensions
and features, there will be a problem if one wants to access such features
from GLUT (ie, pbuffers and MakeCurrentRead), since both the WGL and the
GLX APIs use system-dependent arguments that are hidden by GLUT.
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